St Georgeâ€™s University will be delivering a 2 day workshop, which step by step will consider the ways in which interactive computer-based scenarios can be used to replace all kinds of conventional learning styles, whether lectures, seminars, tutorials or self-directed learning. This improves the student learning experience, and can also significantly improve exam performance.
Interactive, scenario-based learning is different from traditional didactic learning in that provides the learner with a given situation outlined in a scenario, and requires the selection of responses, instead of answers to content questions. As a result it focuses on performance improvements rather than correct answers.
With scenario-based learning, a picture, video or piece of text sets the scene. The scenario unfolds, triggering the student learning needs, the information needed to understand the situation and the scenario and thereby the subject area. At key point in the scenario, decisions must be taken, and the outcome are good or bad depends on your actions. In other words it it learning that copies the actions of the trained practitioner, preparing the learning to take on that competency. The elearning stays in context. The learner still learns the basics, but now its active, problem-based learning, with the bonus that in mimicking the actions of the practitioner, the learner is better trained for practice.
Aim of the workshop
- Consider the role of interactive scenario-based learning in education
- Propose curriculum implementation and adoption strategies
- Deliver â€˜train the trainerâ€™ sessions for academic staff
Who should attend
Anyone interested in Scenario based learning, competency based learning, Virtual Patients, elearning, virtual worlds should attend. The workshops are aimed for clinicians, teaching staff, elearning professionals, as well as anyone who is interested in implementing scenario based learning in their curriculum.